Character
Background Scenery
Figure 12.25
Outliner Editor
Figure 12.26
Ground Plane
In the Outliner Editor the Background Scenery is Drawn
on the Layer named Grass. The Character is on the Layer
named Sketch_Layer.
Note the entry named Empty which contains a sub entry
2592336.jpg. This is a Background Image which will be
discussed shortly. Reference_Image is the Walk Cycle
image used for constructing the Character Poses. Both
Images are hidden from view.
With the Background Scenery Drawn click on Grass in the Outliner Editor to select the Layer.
This allows selection of the Strokes forming the Scenery and the Ground Plane in Edit Mode and
everything in the Layer in Object Mode.
With the Grass Layer selected in the Outliner Editor
and the 2D Viewport Editor in Edit Mode select all
Strokes by pressing the A Key. With the Timeline
Editor Cursor at Frame 1. A Keyframe is inserted.
Move the Timeline Cursor to Frame 120 and
reposition the Tree Strokes at the left of the Scene
behind the Character.
A Keyframe is added in the Timeline at Frame 120.
Place the Timeline Cursor between Frame 1 and
Frame 120 and Interpolate – Sequence in the 2D
Viewport Header
Figure 12.28
Images Hidden
Figure 12.27
132